Grass Placement Tool

A grass placement tool for Unity that assumes a Geometry Shader.

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This grass tool allows environmental artists to add grass geometry to a Unity scene by intuitively painting points into a scene achieved using stolen faerie magic GPU geometry shader maths, rather than having to rely on 3D modeling and hand placing each grass mesh into the scene. I've attempted to recreate the method that I assume was used by the devs of Genshin Impact to place grass into the game environment and significantly reduce the production time to create an immersive environment (interactive grass shader features to be added at a later update, the focus of this project was to build the Editor tool).