Procedural Water System

A VR ready procedural water system for Unity's Universal Rendering Pipeline.

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This procedural water system was made as part of my senior project at Boise State's College of Innovation and Design. The water is fully procedural but also supports normal textures and caustics textures for better performance. It's fully VR capable and has been tested in the most popular VR headsets including:

  • Oculus Rift S
  • Oculus Quest 2
  • HP Reverb G2
  • HoloLens 2
  • Valve Index

Custom Water System for Surfing Game

A procedural water system in Unity's Universal Rendering Pipeline built for YouRiding.

Time to Complete: of fulltime work.

The water is fully procedural but also supports normal textures and caustics textures for better performance on mobile platforms. The shader features support for custom water barrels, skybox reflections, water refractions, and procedural foam.