Astrid Wilde's Tech Art Portfolio

My Demo Reel (all song snippets in my demo reel were also made by me)

About Me

  • Stealing faerie magic Coding shaders is my favourite thing
  • 🖌️ I also love creating Editor tools for artists that streamline the art asset pipeline
  • 🎹 When I'm not making digital art and tools, I'm usually writing or teaching music

Recent Experience

Hiring a technical artist?

You're in luck! I'm looking for full-time and contract work as a tech artist and would love to meet your art team. E-mail me!

Looking for my tutorials?

If you're trying to find my vfx, shaders, or editor tutorials I bring you good news of great joy, you're only a click away.

My Skills

These are the tools I've leveraged to finish projects and deliver products.

Game Dev and VFX

Unity, Unreal Engine 4, Oculus, SteamVR, Windows Mixed Reality, Maya, Blender, Houdini, Photoshop CC, Illustrator CC, Premiere Pro, DaVinci Resolve, Amplify Shader Editor, ShaderGraph

Languages & Extensions

C#, C++, HLSL, JavaScript, HTML5, CSS3, Python, PyQt, ActionScript, Swift, ARKit, ChucK, Bootstrap, Greensock, Node.js

My Work

These are projects I've recently completed. Click on each project for a more detailed explanation.
Water System
Examine

Water Systems

Two procedural water systems for Unity's Universal Rendering Pipeline.
Tooltip Editor
Project Details

Tooltip Editor

An IMGUI based editor tool for Unity. This tool allows UI/UX artists to create in game tooltips in a minimalist style, allowing UI artists to see visual reflections of the changes they make in real time. The visual designer also supports a preview of the fade in/fade out animations.
Grass Tool
Examine

Grass Tool

A grass placement tool for Unity that assumes a Geometry Shader.
Character Creator
Examine

Character Creator

Lead a team of 10 for 6 months to develop a Character Creator in Unity.